Cabal Therapy is its own game within a game, like combat or how cool you look shuffling when someone attractive walks up to your table
I found the artifact count to be quite high (17) for a deck that doesnt really provide any artifact synergy, and because of this, the precon only seemed to have room for one enchantment
Hody Jones can rest two of the opponents Characters, a great effect if your opponent has blockers in play, preventing you from striking their Leader
It won't copy any other effects that have changed that creature's power, toughness, color, and so on
The real fun comes when you pair it with extra combat spells like Seize the Day or Aggravated Assaultsuddenly you chain attacks, refill your hand, and stockpile even more mana, turning one hit into a potentially game-ending loop