The deck is powerful out of the box - able to quickly assemble must-answer threats, not least of which is your commander, who can make gigantic, flying, hasty elementals to blat your foes in the face every turn
If Wizards releases more sets with more shrines, you probably wont want to go beyond 30-35
This doesn't really matter at all as she is just such a big bundle of power, you lay her, if they kill her it doesn't set you back that much and if they don't you win
Wouldn't you and your teammate want to exchange life totals with your opponent and his or her teammates
Except the best aggro deck in the format cares about attacking with all its creatures, big and small: Creatures (25) 3 Rekindling Phoenix 4 Boros Challenger 4 Legion Warboss 4 Goblin Banneret 3 Aurelia, Exemplar of Justice 4 Swiftblade Vindicator 3 Tajic, Legion's Edge Lands (24) Spells (11) As a mechanic, Mentor poses countless ways to approach combat, but at face value, what we know is that attacking with multiple creatures a turn is the place to be