This deck contains the following cards:Extra Deck (x8):Gashadokuro, the Skeletal Mayakashi (x3) - Ultra RareYuki-Onna, the Icicle Mayakashi (x3) - Ultra RareYuki-Onna, the Absolute Zero Mayakashi (x2) - Super RareMonster (x19):Dakki, the Graceful Mayakashi (x3) - Ultra RareHajun, the Winged Mayakashi (x3) - Ultra RareYasha, the Skeletal Mayakashi (x3) - Super RareTsukahagi, the Poisonous Mayakashi (x3) - Super RareYuki-Musume, the Ice Mayakashi (x3) - CommonShiranui Solitaire (x2) - CommonVulcarrion the Rotting Phoenix (x2) - CommonSpell (x10):Mayakashi Return (x3) - Ultra RareExtra-Foolish Burial (x2) - RareDelta of Invitation (x2) - CommonCurse of the Ancient Turtle (x2) - CommonFoolish Burial (x1) - CommonTrap (x11):Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga (x2) - Ultra RareMayakashi Metamorphosis (x3) - Super RareCall of the Haunted (x3) - CommonHaunted Zombies (x3) - Common This deck contains the following cards: Extra Deck (x8): Monster (x19): Spell (x10): Trap (x11):

What neuters the mechanic somewhat is that the boost gained by being even the only player at a large table to take the offer is negated by the greater advantage gained by the offerer, an advantage gap which widens the more people take the offer
With 6 different SIRs in the set, that's statistically about 1 in 167 packs for any specific SIR like the Charizard ex
Diamond City I dont know the Fallout lore of Diamond City, but this is a neat utility land
The deck might not have functioned smoothly, and you may not have been able to make use of the graveyard quite so readily