Instead of having to spell out how to determine day/night status, the cards merely had to get the day/night card into play, and then the card independently would track it
We're kinda trying to do a three set block paradigm, trying to consider how 3x, 2/1, and 1/1/1 drafts might work
This means it's very good in decks where you roll multiple dice per turn, either via attractions, spells, or abilities
This ridiculously powerful ability can accelerate you so far beyond your opponents that, short of an immediate answer, it can be near impossible to come back from
It doesnt do anything for two turns, which is a hefty downside, but since its a 1-drop that shouldnt be too bad